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Only the ones that give an immediate boost, which means that abilities like Moxie don't count for this question. The purpose of this ask is a Shared Power team for Azumarill.

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Torrent, Technician, Water Bubble, Normalize starting in Gen VII, Sniper on a crit.
Arguably, Abilities that grant Attack bonuses like Guts, Hustle, and Chilling Neigh.
Tough Claws, Huge Power, Pure Power, Adaptability, basically most damage-increasing abilities.
Wanted to mention that Guts, Huge Power, Stakeout, Tinted Lens and Water Bubble are banned in Shared Power (the metagame you said in the question).
Huge Power works, but only on Azumarill.

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Huge power, water bubble, guts, toxic boost, technician, adaptability, Intrepid sword, Gorrila tactics, hustle, pure power, protosynthesis/quark drive, tough claws, stakeout, sword of ruin.

Some abilities are conditional like torrent, tinted lens, protosynthesis, quark drive, guts, toxic boost and stakeout so they can but may not always be immediate boosts.

Of the abilities I mentioned, pure power, water bubble, stakeout and protosynthesis are restricted in shared power so you can't use them on azumarill. Huge power is also restricted so it must be azumarill's ability if you want to use it.
You also can't use Intrepid sword because zacian is banned, gorilla tactics because Darmanitan is not in scarlet and violet, and sword of ruin because chien pao is banned.

Let me know if I missed any, hope this helps.

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Thanks!